Stripe Snoop Logo
USB Adapter
by Denver Gingerich



Table of Contents

1. Overview
2. Parts List
3. Construction
4. Loading Firmware
5. Usage
6. Getting Help
7. Credits

1. Overview

Many computers do not have gameports or even parallel ports, leaving USB as the primary option for input devices. These instructions will allow you to read data from a magnetic stripe reader on any computer that supports USB and the keyboard HID standard (which all modern operating systems support).

This adapter converts electrical signals from a TTL magnetic stripe reader into 1's and 0's that are "typed" on the USB keyboard device that the adapter registers when it is plugged into a computer. This string of 1's and 0's can be fed into Stripe Snoop using ss -i or saved to disk for later analysis.


The finished product. (Click for a larger image)

2. Parts List

3. Construction

Use the data sheet for your TTL reader to determine which pins are 5V, ground, data, clock, and card loaded. For the V3B, the data sheet is available here. The pinouts are on page 3. If you don't have a V3B, check the manufacturer's web site for a data sheet.

Connect the pins on the TTL reader to the pins on the AT90USBKey. The firmware for the AT90USBKey is configured to use the following pin mapping. You can ignore the AT90USB1287 name if you aren't planning to change the firmware to use different pins.

TTL pin pin on AT90USBKey board AT90USB1287 name
data port C, pin 10 PC0
clock port C, pin 7 PC3
card loaded port C, pin 6 PC4
ground port C, pin 2  
5V port C, pin 1  

The AT90USBKey Hardware User Guide shows where port C is located on the AT90USBKey. This is shown in Figure 2-1 on page 5. If you want to see the mappings from AT90USBKey pins to AT90USB1287 names (ie. if you want to modify the firmware to use different pins), see the schematic on page 19 of the user guide.

If you are using a V3B-4K, I suggest soldering wires from the AT90USBKey to a 5-pin header, such as a 53375-0590 or a 53426-0510. You can then plug the V3B-4K directly into the header instead of having to snip the wires and lose the 51102-0500 plug that the V3B-4K has.

If you are using a TTL reader that doesn't come with attached wires, then you will have to solder the wires directly to the terminal on the TTL reader's PCB, with the other end of wires soldered to the AT90USBKey according to the above mapping table.

4. Loading Firmware

Now that the hardware is properly connected, you need to load firmware onto the AT90USBKey that converts the TTL signals into key presses on the USB keyboard that the device registers. First, download the firmware binary:

Magstripe.hex (8159 bytes), MD5 checksum: cca702f9a423cab6fd732819b9c1a50b

(The binary was built from the November 13 2007, 18:37:27 version of the Magstripe demo of the MyUSB project, which is available here:

MyUSB.zip (416,574 bytes), MD5 checksum: 89ed755b2faee4f11e5b17a85de9406d

The latest version of MyUSB is available from the MyUSB web site. MyUSB is maintained by Dean Camera. The keyboard and magnetic stripe reader parts were written by Denver Gingerich. The MyUSB project, including the Magstripe demo, is licensed under the GNU General Public License version 3.)

Next, download a tool that supports loading firmware using the Device Firmware Update (DFU) protocol. Here are the most popular tools for this:

Windows 98/Me/NT/2000/XP: FLIP 3
GNU/Linux, Mac OS X: Atmel USB DFU Programmer

Once you have the DFU tool installed, load the firmware onto the AT90USBKey using the DFU tool's instructions. This usually involves holding the HWB button on the AT90USBKey and then pressing the RST button. Doing this causes the device to reboot in firmware update mode. This process is described in section 2.5.1 of the AT90USBKey Hardware User Guide, which is on page 13.

After the firmware has been loaded, reset the device by pressing the RST button. Now the AT90USBKey is ready for you to swipe a card.

5. Usage

When you swipe a card with the AT90USBKey and TTL reader connected to your computer, the bitstream of the card will be typed as if a USB-connected keyboard were typing the bitstream. You can save the data by opening up a text editor and swiping cards. Or you can run Stripe Snoop with the -i flag and swipe a card; Stripe Snoop will then interpret the information in the bitstream. Under GNU/Linux or Mac OS X, you can run a command like the following to swipe several cards without having to re-invoke Stripe Snoop every time:

while [ true ]; do ./ss -i; done

6. Getting Help

There are many Stripe Snoop users on the Stripe Snoop development mailing list who would be happy to help with any issues you encounter with these instructions. Don't hesitate to ask if you have a question.

7. Credits

Dean Camera, the creator and maintainer of the MyUSB project, deserves a big thank-you for the time he spent reviewing my code and integrating it into his project. I couldn't have done this project without him.

This page is based on the Standard Game port based Reader page, created by Acidus. The Stripe Snoop software referenced in this document was created by Acidus.

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